GRUPOS INTERACTIVOS

GRUPO 1


OPERACIONES CON ENTEROS: MEMORY

Con este juego se trata de conseguir que los alumnos y alumnas agilicen las destrezas de suma y resta con números enteros, así que manejen correctamente los cambios de signo que aportan los signos (-) delante de un paréntesis.
Objetivos
– practicar las operaciones de suma y resta con números enteros, de multiplicación y división haciendo especial hincapié en la regla de los signos.                                                                                                                                                       – Afianzar las técnicas
– Consolidar el orden de las operaciones y la utilización de los paréntesis.                                                                                                                                                – Reforzar la memoria y la observación en nuestros alumnos.                          
Nivel:1º-2º ESO. También puede servir de motivación y repaso para 3º ESO.                                                                                                                                         Material necesario: Una baraja de 32 cartas, 16 con operaciones y 16 con las respuestas a estas preguntas. Después de descargarse las cartas, será necesario colocar en las cartas de  cada tipo, los reversos correspondientes, o bien de operaciones o bien de resultados.
Reglas del juego:                                                                                               
– Juego para dos, tres o cuatro jugadores.
– Se escoge uno de los jugadores como capitán para ser el que tenga la plantilla con las soluciones.
– Se colocan las 16 cartas de operaciones extendidas a un lado de la mesa y las 16 de respuestas al otro lado.
– El primer jugador saca una carta de operaciones y da en voz alta el resultado. A continuación saca una carta del lado de las respuestas.
– Si las dos cartas se corresponden, el jugador se lleva la pareja de cartas, en caso contrario vuelve a dejar las dos cartas en sus sitios.
– Si el jugador se ha equivocado en la operación, pierde su turno.
– Si hay alguna duda sobre el resultado, el jugador que hace de capitán, consulta la plantilla con los resultados.
– El juego acaba cuando ya no quedan parejas sobre la mesa.
– Gana el jugador que ha conseguido más cartas.
Descarga la baraja de 32 cartas en blanco : cartas
Descarga la baraja de cartas con adorno:cartas con adorno
Descarga aquí  la actividad para el profesorado: Memory de operaciones con enteros profesor


GRUPO 2
Hi!  It's Brittney again from Games4Gains.com.

I hope that you enjoyed our Equivalent Fractions Squares Game from the last email.  If you had a chance to play it with your students, I'd love to know how it went!  *Just hit "reply" to this email and let me know!*

Today I have another super easy-to-use game for you to use for practicing order of operations.  All you need to play is just a deck of cards and 6 index cards.
 
How to play Order of Operations War:

Number of players: 2

Setup:
1. Grab a deck of cards and remove all of the face cards (jacks, queens, kings, and jokers).  Shuffle the cards and deal them evenly between the two players.  The players may not look at their cards and must leave their cards in a pile facedown.

2. Grab 6 index cards and cut them into 12 halves.  Write + on 2 of the halves, - on two of the halves, x on two of the halves, ÷ on two of the halves, ( on two of the halves, and ) on two of the halves.  Give each player one card of each; each player gets +, -, x, ÷, ( and ), as shown below.
  • Note: If you want to play this game with younger students, you could remove the x and ÷ cards and the parentheses cards.
Object of the game: 
To be the player who collects all of the playing cards OR to be the player with the most playing cards in his/her hand after the final round.

Playing the game:
1. During the first round, the "target number" is 0.

2. At the same time, both players flip over the top three cards in their pile.

3. Each player arranges his/her cards to make an equation whose answer is as close as possible or equal to the "target number".  The player must insert two of his/her operations index cards and parentheses to show his/her equation, as shown below.  Aces represent the number 1.
4. Each player shares his/her equation and the answer to that equation.  The player whose answer is closest to the "target number" collects all 6 of the playing cards on the table and places them facedown on the bottom of his/her pile.
  • For example, in the image above, Player 1 created an equation whose answer is 2 and Player 2 created an equation whose answer is 1.  If the target number is 0, Player 2 wins because his answer is only 1 away from the "target number."
Note: If there is a tie, both players keep their own cards and place them facedown on the bottom of their piles.

5. The next round begins.  The "target number" for the next round is 1.  Players repeat the same steps, but this time try to create an equation that is as close as possible or equal to 1.

6.  Play continues with the "target number" increasing by one in each round.  The final round's "target number" will be 10.

7. At the end of the final round, the player with the most cards in his/her hand is the winner.  If a player runs out of cards to play with (i.e. has less than 3 cards) at any point before the final round, the game is over and the person who collected all of the cards is the winner.




GRUPO 3

contentsx ÷  Multiply and Divide
with Fact Family Cards

fact family cards
explore
how to use the cards
print the x ÷ cards
x ÷ games and activities
How to use the fact family cards
Each card has three numbers on it. The number at the bottom is the product of the two numbers above it. These three numbers are a fact family. This card shows four related facts:
3 x 5 = 15
5 x 3 = 15
15 ÷ 3 = 5
15 ÷ 5 = 3
Cut and glue a "fact family house" to hide one number at a time.
Place a stack of fact family cards in the house, say the missing number on the card (see the examples below), then pull the card off the stack and go on to the next card. At any time, you can move the position of the house so that it is hiding a different side of the cards. 
Click here
 or click on the photo to see a model of the fact family house which you can cut and glue.
You can say each missing number as part of a multiplication problem or a division problem. Look at the examples below.
 x 5 = 15
What times 5 is 15? 
15 ÷ 5 = 
What is 15 ÷ 5? 
3 x  = 15
3 times what is 15? 
15 ÷ 3 = 
What is 15 ÷ 3? 
3 x 5 = 
3 times 5 is what? 
 ÷ 3 = 5
What ÷ 3 = 5? 
 ÷ 5 = 3
What ÷ 5 = 3? 
You can even place the house so that its roof hides the top two numbers, then factor the number you can see:
 x  = 15
 x = 15
15 ÷   = 
15 ÷  = 
Sometimes the bottom number can be factored in different ways. For instance, 12 could be 3 x 4, 4 x 3, 2 x 6, or 6 x 2. You can turn this situation into a guessing game. See the activities below.
top
print the x ÷ cards
fact family house
x ÷ games and activities+ - cards

PARA TRABAJAR LAS RESTAS Y SUMAS


GRUPO 4


Free addition and subtraction game

SHARES21K
This addition and subtraction activity turns learning math facts into a game!
addition and subtraction math game

It’s week two in the K-2 Math Activities Series! I’m teaming up with two other bloggers to bring you a total of three new math activities each week!
This week we’re featuring games that focus on operations.  Since my game is for second graders, I created a game that will give kids a chance to practice addition and subtraction – with a little problem solving thrown in.
addition and subtraction game 2
(This post contains affiliate links.)
Print a game board for your child and provide the dice.  We don’t have a second grader at home, so I pulled this out to use with my first grader.  We started with the three dice version, since he enjoys math.

To play

  1. Roll the dice.
  2. Start with one number. Then add or subtract the numbers on the other dice to make a new number.
  3. Dot or color the number that you made. (We love our Do-a-Dot markers.)
  4. When you get four in a row, the game is over.

For example

roll the dice example
In the above example, you see just some of the answers you could get with the dice labeled 6, 2, and 4.
addition and subtraction game 1
You may find that your chidl takes the easy way out (as did mine) by simply adding the dice instead of trying to mix up addition and subtraction. That works for a little while, but it probably won’t work if they are going to get 4 in a row.
addition and subtraction game 3
For some children, the three dice version may be too hard.  Print the two dice version instead. Just remind them that when they subtract, they have to start with the larger number.
addition and subtraction game 4
For kids who are ready for a challenge, give them the four dice version.  Encourage them to try to get four in a row with as few rolls of the dice as possible. This way, instead of just adding or subtracting the dice in a random fashion, they’ll problem solve to get a particular number which is close to the ones they’ve already colored.

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